![]() ![]() Maybe it’s because creating closure is an entirely different discipline to holding someone’s attention. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. ![]() Further analysis of similar organisms might provide more insight in this area.Game endings, then. However, the changes in its physiology suggest a chemistry more complex than is currently understood. ![]() Recommendation: The organism is vulnerable to the same forms of stimuli as a human. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation. What remains can not really be called human at all. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. There also appears to be direct stimulation of the autonomic nervous and glandular systems. The non-human tissues seem to be formed of a composite of small worm-like creatures that have adapted into the host body and taken over a majority of motor-control and decision-making functions. Severe deterioration of higher level mental processes is caused by tumorous growths along the spinal column and brain stem. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. ![]()
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